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SvennoJ said:
curl-6 said:

Yeah this would be my pick as well.

The first time I swung the Wiimote to swing a sword in game, or aimed with gyro controls, felt every bit as amazing as the first time I played a game in 3D; that same sense of a whole new world of possibilities opening up.

Even now I have a PS5 I still choose to play shooters and such on Switch if I can, just cos motion controlled aiming feels so much better to me.

Light guns were around until CRTs went out of style. I played many shooters on C64 with a light gun.

Motion controls are good, but haven't been revolutionary for gaming like the move to 3D or online gaming.

However if you look at VR, motion controls are essential for 90% of the games. Without motion controls, no VR. (apart from the abomination from Nintendo, virtual boy, 3D viewer, not VR) They're an essential step forward.

So while not the most popular atm, or changing how most games are played (yet), motion control will continue to build. It's simply more natural, more intuitive, less buttons to remember. It's just waiting for holographic displays to be invented or VR to hit the mainstream.

It depends on the person really; as someone who started gaming in the 4th gen, the only step forward in my lifetime that felt more revolutionary was the transition from 2D to 3D.

Since everyone experiences gaming differently, different things make a bigger impact for different people. The extent to which stuff like VR, motion, online, etc. improves the gameplay experience varies a lot depending the individual. For example, VR can be revolutionary for some folks, but uncomfortable for others.

Last edited by curl-6 - on 20 August 2024