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IcaroRibeiro said:

Those games were, but virtue of infrastructure, unplayable for the majority of population. I personally don't feel we can call them MMO when they lack the meaning of the fist letter (Massive). They were online playing at best 

I'm aware first generation MMOs exist, but they were in no sense relevant. In the same way motion controls and VR technology already existed way back, and even 3D existed in the 80s. But when talking about industry availability and historical context are equally important. 2nd generation MMOs are the ones that ultimately changed how games are designed and people's relationship with gaming, and 2nd generation MMOs is a 2000s thing 

Okay, then talk about what FEATURES in those games or experiences that are isolated to the 21st century increased that. Saying "online gaming" doesn't do that. Online gaming existed back then. So what feature from the 21st century was implemented that increased the popularity of online gaming? 

Okay, availability and historical context are important. Well games in general are far more available than before. Back in the 90s there were probably about as many people who played videogames as those who had internet. Maybe a bit more. The NES cost around $700 when adjusted for inflation, the PS1 about $620 games were over $100 too. Computers couldn't just play any game they wanted to...and smartphones weren't massively popular until the iPhone in 2008. Now we have 3 billion people who played games, with many of them playing anywhere they want to. Videogames have made a greater cultural impact in the 21st century, with Fortnite hosting concerts even. Would it actually make sense to suggest the 21st century is responsible for "videogames" though? Or would we list out what features or things made videogames so much more popular in the 21st century?