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Pajderman said:
UnderwaterFunktown said:

You're missing RTS. Probably that since it has the most moving pieces. Otherwise I'd say bullet hell and platformers, there are certainly some games in those genres that makes soulsborne look like a cakewalk (though ofc the average platformer is very accessible).

RTS was my first thought.

The skills needed to be good at Real time strategy is in its own league. You need reflexes like action games, individual and multiunit control, great game plan strategy - to be changed with new info, mouse precision handling like FPS as well as sick multitasking ability. To be competitive in RTS demands a lot from the mind.

I remember when I first thought I was good enough to play competitive Warcraft III and in some rooms I would just be SLAUGHTERED. It was my first serious commitment to RTS and have not played any other since, because it would take too long to get to that level. I even remember going into a room and a guy, out of the blue, saying: “give me control of your units if you want to win”. I was like WTF is this? He then said “do it, I’m really good!”. I thought to myself “ok, let’s see, as most this will cause is a loss” and he then proceeded to control mine and another guy’s units and absolutely DEMOLISHED the rest of the competition. I could not believe how he was doing those many things at the same time, and excelling at ALL OF THEM. Incredible. Then soon after that time (around 2005-6) I started my Masters and later my PhD and from then the only series I would put hours in the hundreds would be Monster Hunter. Even if I consider myself to be pretty good at MH, I guess these complex RTS games take the trophy. And I used to finish Ninja Gaiden, Contras (I, II and III) and Super Ghouls and Ghosts with relative ease in my best days back in the 90s.