By using this site, you agree to our Privacy Policy and our Terms of Use. Close
The Fury said:

Thing with fighting games and why I'd say it's that is to me, especially some modern ones, much of the perfect combos are sequence button inputs perfectly timed, sometimes frame perfect and executed in the form of a rhythm game but you have to also out maneuver, block and counter an enemy at the same time.

Yeah, I suppose they do take from the rythym genre like Sekiro does. Perhaps they are the one genre but I can't even tell what high level players are doing in those games to know for sure. But that being said, Sim racing also has Manuel gearing which is wildly difficult to master while you're racing for millisecond times on tracks. 

Last edited by LegitHyperbole - on 20 August 2024