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Realism and design are two different metrics though; one doesn't automatically enhance or dampen the other. One issue with realism in games is that it usually looks too glossy and polished - it looks like a layer of effects placed on top of assets and environments to make them appear more real. The realism, or lack thereof, in game visuals doesn't put me off playing them. Games are about so much more. Heck; look at something like SKALD: Against the Black Priory, the whole package makes for a terrific experience.