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zeldaring said:
TheMisterManGuy said:

I mean yeah, it needed to be like that because its a mobile device, so it needs to consider things like battery life, heat consumption, physical size etc. And getting the most out of whatever is currently available has always been Nintendo's thing with hardware. NES, Game Boy, SNES, GBA, NDS, Wii, 3DS, Switch were all built with this approach, and its worked more often than it hasn't.

And like I said, people really overestimate just how much most developers actually care about having super powerful specs. Most developers just want an easy-to-develop for system with a lot of flexibility and a good development environment.

Most thirdpartys want a powerful system with a good development environment.  Well I guess it depends what  developers you are talking about but most AAA games do like to push the consoles to their limits. we already see engines like u5 struggles with current gen consoles.

If you're making a massive AAA release, then yes, very powerful hardware is a necessity. But for everything else, you don't really need it. We've seen tons of developers support the Switch even in spite of its weaker specs, simply because it's a cheap, easy to develop for console with unique features, and a large userbase.