By using this site, you agree to our Privacy Policy and our Terms of Use. Close

I've been wondering why my PC suddenly gets loud at times, and upon investigating, I found that it was the GPU that was seeing high utilization. In very lightweight desktop use, that seemed unexpected, so I looked around a bit more and ran into something called hardware-accelerated GPU scheduling. Turns out it's been causing people similar experiences. It sounds like a reasonable feature and annoying to try to determine whether that is indeed my issue or not (since the utilization spikes are fairly rare), so I left it on and can't say whether it's really the cause, but a curious find nonetheless. If any of you has had similar issues, this might just be the cause.

By the way, pressing and holding Ctrl in Task Manager freezes it, so everything doesn't go back to looking normal before you can see what's happening. I'm assuming some of you have also been cursing the uselessness of Task Manager when investigating utilization.

JEMC said:

Call of Duty 2 looks unbelievable with RTX Remix Path Tracing
https://www.dsogaming.com/pc-performance-analyses/call-of-duty-2-looks-unbelievable-with-rtx-remix-path-tracing/
Modder ‘tadpole3159’ is currently working on an RTX Remix Mod for the multiplayer mode of Call of Duty 2. And although there is no ETA on when it will come out, you can find below some screenshots from it. And oh boy. Get ready for a treat as the game looks unbelievable.
So far, the modder has updated the classic Carentan Map. The scenery has been upgraded, adding more detail where there used to be flat surfaces. Tadpole3159 also plans to fill each empty room in the buildings with furniture and objects that fit the time period. Yep, the modder will go to great lengths to improve everything. This may end up as one of the best RTX Remix mods. Or at least it looks better than most of what we’ve shared so far.
What’s really cool is that the modder will add a day-night cycle with dynamic lighting. This means battles can happen at night, lit up by gunfire and street lamps. Inside buildings, the sun and moon will provide light, along with lamps giving off the right kind of glow. Everything will look more detailed and realistic, with surfaces that react to light in a lifelike way. Even water will mirror what’s around it.
Weapon scopes are now more realistic, using advanced technology to show how light bends and reflects. When bullets hit something, they will now leave real-looking marks. The bullet casings will be also highly detailed and shiny. Not only that but they will reflect the world around them. They will stay on the ground after being fired, and the battlefield will be covered with them by the end of each match.
>> The article has some comparison screenshots, and wow, what a change.

It seems like there's two things at play here: lighting improvements and geometry improvements. That's actually the two things I often pay attention to: I wish for options to use better lighting in old games, since I find it to be perhaps the most significant thing that could improve many games, and on the other hand, many (really) old games look terrible at high resolutions because of lacking details/geometry. The issue gets even worse when you have high-resolution textures, because it just highlights how empty the environments are. Very good and impressive, well targeted changes in the game!

JEMC said:

Oblivion Remake in Skyrim Gets New 20-Minute Gameplay Video
https://www.dsogaming.com/pc-performance-analyses/oblivion-remake-in-skyrim-gets-new-20-minute-gameplay-video/
The team behind the highly anticipated remake of The Elder Scrolls IV: Oblivion in Skyrim has released a new 20-minute gameplay video for it. This video shows some big chunks of the maps and nearby quests in these areas. So, make sure to watch it. It looks really, really cool.
Skyblivion aims to bring The Elder Scrolls IV: Oblivion to a new generation of gamers and welcome back longtime fans of the series. This cool mod will work with both Skyrim Legacy Edition and Skyrim Special Edition. It’s one of the most exciting mods out there, showing what modders can do when they put their minds to it. And, even in its WIP state, it looks awesome.

The Skyrim engine is really showing its age here, but phenomenal work from the team regardless! And getting back to my previous remark about lighting, they've also embraced a style that doesn't need better lighting, so a good design choice as well.

JEMC said:

Sid Meier’s Civilization VII will not require the 2K Launcher
https://www.dsogaming.com/news/sid-meiers-civilization-vii-will-not-require-the-2k-launcher/
Firaxis’ community manager has revealed that Sid Meier’s Civilization VII will not require the 2K launcher. Not only that but the team has removed the 2K launcher from the Steam version of Sid Meier’s Civilization VI.

The Steam store page also mentions no 2K account is needed for offline play. Instead, only online features require it. I'm still not thrilled about the situation, but it seems somewhat reasonable now (assuming the game isn't heavy on online features even in single-player, which I guess is a real worry these days). I unignored the game and restored it to me wishlist, which I'm happy about. Of course that doesn't change the fact that I should probably still play the older Civ games more before getting a new one...

JEMC said:

Oops! Bungie accidentally changed the names of a 'high number' of Destiny 2 players, says a fix 'will take some time' to figure out
https://www.pcgamer.com/games/fps/oops-bungie-accidentally-changed-the-names-of-a-high-number-of-destiny-2-players-says-a-fix-will-take-some-time-to-figure-out/
Bungie has good news and bad news for Destiny 2 players: The good news is that the studio has figured out what caused a "high number" of player names to be randomly changed by its automated moderation tool, but the bad news is that it's going to take a while to fix.

Since it's taking time, I'm assuming they don't have any records of the old names in any easy-to-use format, and they might have to resort to something laborious like scouring their log files. As a software developer, that's a bit of a nightmare scenario to me. Ah, and in general they probably don't have tools for mass-reverting such a change, so fun times for Bungie, it seems. This is also why I'm quite wary about any mass modifications, e.g. to files - they can be a pain to revert it something goes wrong.