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curl-6 said:
LegitHyperbole said:

Yep, Sunbreak is actually bigger than the base game was at launch and of you play Sunbreak right after beating Rise you get the end game content without grind. My big problem with it, is it gets just too damn difficult, I don't think it's perfectly tuned like you say, it's perfectly tuned for MP/NPC fights but getting through it solo is a pain in the ass, it would likely rank higher on my list if I could get past MR 4. I liked that you could solo basically everything in Rise without attrition based battles... but I suppose it was the same in Iceborne, so maybe my skills are declining. 

I played Sunbreak is multiplayer so I can only speak to that experience; it's definitely tough, Master Rank monsters can cart you in seconds if you're not careful, but as someone who generally struggles with very difficult games, I found it surmountable. 

Exactly, if you have extra people to take aggro it reduces difficulty a lot even though the bosses health doubles for every person. The NPC characters help too but they aren't great at being tanks. Some of the monsters are extremely aggressive and in your face like that one made of stone, absolutely brutal to fight solo and another problem that I hit onto is the best effects like affinity are on gear with shitter stats so building becomes an issue cause they hit so damn hard. It's doable solo but I can't imagine doing the end game where I seen it's like one good hit and your dead or very near it. Great expansion regardless though, easily the most content filled DLC ever with 100 hours main and side content and 330 hours for a completionist on How long to beat, which is way more than the base game.