Pemalite said: I could even go further back to 6th gen when we got FarCry (The Crytek team made variant), how we went from bland and barren worlds with minimal foliage/shrubs like in Halo... To full, lush jungles where plants would move out of your way as you crawled through them.
We still haven't reached the point where foliage is rendered with the complexity and randomness of real plants, you can still tell they lack geometric detail, but the texture layering has gotten super good these days... What made Avatar really pop was the lighting and shadowing of the plants, you could tell during development that they wanted to nail that aspect... And they did.
I would argue it probably even made Crytek moist.
I think the next generation we may finally see large scale foliage with full subsurface scattering to really make the plant materials really showcase some realism. |
Yeah I missed out on the likes of Far Cry as I didn't have a gaming PC back then; I was on Xbox and Gamecube, were I was most impressed by games like Rogue Squadron 2 and 3, Doom 3, Conker, RE4, Metroid Prime 2, etc.
While not strictly a jungle, I do remember Endor in Rogue III blowing my socks off.