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The Matrix demo was the first "game" (if you can call it that) on current gen which really looked like a major step forward from PS4/XBO's best to me.

Since then, Avatar Frontiers of Pandora and Hellblade II impressed me the most. Looking forward to seeing how Gears of War E-Day turns out as the series has a long history of pushing Xbox hardware hard, as well as what Naughty Dog can squeeze out of PS5 whenever their next game arrives.

This gen's insistence on 60fps feels like it's limiting its visual potential a lot in my opinion; the core rendering technology is limited to what mid range 2020 hardware can do in 16.7ms of frametime which is pretty restrictive. 

Leynos said:
Soundwave said:

Photorealism is no big deal anyway, it's going to gradually happen and then become so normalized that people don't care.

Is this photoreal? No, but it's close enough that you get into a territory of "who really cares that much" being a small audience.




In motion, it had the uncanny valley effect. It looks good but they have a white background to trick you. Sorry to bring it up again but the look how real our talking head is. Reminds me of Half-life Tech demo. Dreamcast. PS2. On Shenmue's release, they did the Shenmue passport with talking heads but still backgrounds as just about every ounce of rendering power was put into the talking head. Of course in game models didn't look as good.

Granted Matrix demo has more to it in motion but once we got to the city part of the demo it looked nice but not as nice as CG Keanu. Tech demo's are demo's for a reason. Only brought it up as it's not a new idea.

All these years later Shenmue still looks impressive to me. Unbelievably good looking for a game from 1999, to the point where it can hold its own alongside even games on later and stronger hardware of that generation.