HoloDust said:
Yes, pretty much - once you have worlds that are represented via volumetric "grid" of "space" (whatever that grid is, be it tiny voxels or something else), and every coordinate in space has its properties and interacts with other points in space via set of physical laws, you get to the point of game development where putting a wooden door somewhere, is like putting a wooden door in our world - door will react in the similar way it reacts reacts IRL, and getting it hacked by an axe is not a matter of developer making a code for it, but the door reacting to physical laws of that world. I think this (along with AI agents) will change how a lot of games are designed at the fundamental level. |
That is the thing developers should be craving for. I don't care if visuals take a hit to achieve this bc that's a generational leap! A huge change with how you interact inside the game world.
Making the pores more visible for the main character or having more pixels on the screen? I will leave that "leap" for those visual elitists
Last edited by 160rmf - on 07 August 2024
We reap what we sow