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HoloDust said:
curl-6 said:

Yeah the N64 may have underperformed commercially relative to both its predecessor and its main rival, but damn if games like Mario 64, Ocarina of Time, Banjo Kazooie, Starfox 64, etc weren't insanely impressive by the standards of the time regardless.

Basically zero load times, stable textures and polygons, anti-aliasing, texture filtering, analogue input... truly a beast of a system.

All very impressive looking games, but there was a price to be paid in frame rate - OoT ran at 20fps, Starfox 64 ran at 20 (or even lower, not sure), Mario and Banjo ran at (mostly) 30fps. Though, to be honest, I don't remember much fuss about that, frame rate craze came much later.

Starfox 64 was 30fps I believe, it was the SNES original that was 15fps or so.

Regardless, it was pretty commonplace for 5th gen titles to run at like 20fps; it wasn't til the arrival of more powerful hardware in the 6th gen that higher and more stable framerates in 3D games became standard.