Pemalite said:
You know, even though I was a PC gamer at that time and had full GLIDE powered 3dfx voodoo graphics, so I was on the bleeding edge of graphics technology... The Nintendo 64 still "wowed" me with it's full filtered texture maps and impressive visuals, I just didn't expect it from a console, I expected something with janky visuals like the PS1/Saturn. (By Janky I mean warping textures, low filtering, heavy use of 2D) |
Yeah the N64 may have underperformed commercially relative to both its predecessor and its main rival, but damn if games like Mario 64, Ocarina of Time, Banjo Kazooie, Starfox 64, etc weren't insanely impressive by the standards of the time regardless.
Basically zero load times, stable textures and polygons, anti-aliasing, texture filtering, analogue input... truly a beast of a system.