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Chrkeller said:

Souls series. Death has repercussions, which most older games don't have. Most games have simple check points, souls kicks you back to last bonfire and the player needs to transverse large parts of the level.

Yeah, I always hear souls design being praised as some new thing but I just think, what about Crash Bandicoot? Wasn't that souls before souls, hell even the apples are sort of like souls.