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zeldaring said:

Yea I see them as developers trying to  sell/hype there games but the fact is those developers saying it's weaker were right in 90% of the ports that wiiu could not keep up. So I choose to believe them and you can choose to believe what you want and ignore 90% of ports. 

1) Prove it. You don't get to make arbitrary assertions without evidence because it doesn't conform to your own perceived biases.

2) If you are only here to talk shit about Nintendo, leave the thread, most people are tired of you derailing Nintendo threads.

curl-6 said:

Having more than three times as much RAM at twice the bandwidth does help, but not just that; its CPU and GPU are superior too. Not by a whole generation of course, but enough that the results can look noticeably better, as we can see when comparing both the same games on both systems, and also Wii U games to their Switch sequels.

The Switch may not have the raw-numbers advantage, but it's hardware is "smarter" and more efficient, it can do more work with less... Thanks to things like Delta Colour compression, Z-cull, early Z and Z compression, 3dc texture compression and more which gives it likely a 50% or more of additional bandwidth to play with that the Ram bandwidth numbers alone doesn't tell us.

But a massive chunk of those hardware advantages (I.E. Polymorph engines are better than AMD's Truform by a long mile!) only show themselves when developers target the hardware nuances, which is why Nintendo exclusive titles seem to have some extremely impressive showings on such a low-end and old device.



--::{PC Gaming Master Race}::--