By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Machina said:

I prefer the default systems in the base game, and in From's Soulsborne titles, but I understand why it was added to this particular DLC (so that the difficulty could be balanced somewhat independently of a player's base level).

In Sekiro it allowed them to better curate the difficulty to their own vision, and that did make certain boss fights incredibly tough, intense, and rewarding... but I just love the flexibility and inherent risk of the Souls-y 'anything you kill or sell contributes towards leveling up, but if you die twice without retrieving unspent points then you lose them all' system.

Same, it's a tough call. They can't put their feet in both waters the same way again, it feels incredibly jank like sticky tape fixing a problem. Like you said though, they can tailor the difficulty to be balanced, nearly emilimate cheese and RNG luck defeats with the Sekiro system. 10% of players platinumed Sekiro, same as with BB and ER. It didn't stop that core base from "gitting gud". The freedom of the RPG mechanics though are a wonder of themselves, allowing for all sorts of shenanigans. Perhaps From Softs next mission should be to merge both systems into one seemless system that doesn't feel like a patch on a leaky hole.