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zeldaring said:

You talk about the gpu we know it's more modern but the reality is it was already maxed out at launch, devlopers squeezed every ounce of 360/ps3 so have a modern gpu with simiar power wasn't gonna do much. Then you discount the cpu which could help  in graphics while wiiu cpu couldn't.

Launch WiiU games don't look as good as games that released later in it's life cycle like Breath of the Wild. Fact.
WiiU was not "maxed" at launch.

The WiiU CPU was an Out-Of-Order triple core PowerPC design, it's more capable than the clockspeeds would otherwise imply when compared against other consoles like the Xbox 360 which used an In-Order PowerPC design.- Still can't touch a modern CISC/RISC core.

The biggest detriment to the WiiU's CPU was the lack of any decent SIMD instructions... The Xbox 360 had AltiVec. Aka VMX128.
Basically 2x 128bit SIMD per core (One for each thread), with a register file to keep them fed.
The WiiU? 2x 32bit SIMD, but could pack that into a single 64bit SIMD. Not great.

https://en.wikipedia.org/wiki/Espresso_(processor)
https://en.wikipedia.org/wiki/Xenon_(processor)

So the WiiU cores were more efficient on a Mhz per Mhz basis, but once developers started to leverage the functional units, the WiiU's CPU wouldn't keep up.
It's GPU however... Was superior.

But don't take my word for it:
https://www.vg247.com/wii-u-cpu-is-less-powerful-than-xbox-360-ps3-causes-challenges-tecmo

zeldaring said:

Also it's impossible to know which is techically more demanding game one is going for realistic graphics so it will require more computing power, and  anyone with common sense will tell you need more calculations to make a living city then some barren wooded area. When you combine cpu and gpu last gen easily wins this isn't really debatable, even metro last developer  said it would be too much of challenge to get  runing on wiiu properly, and it would basically run like crap.

It's a misnomer to assert that a game going for realistic graphics is somehow more "demanding" on hardware than a game that doesn't.

A game like Links Awakening that deploys some impressive Depth-Of-Field Effects, Specular Highlights, Physically Based Material Shaders, dynamic lighting and shadowing... Is a technically more demanding and visual master piece than a hyper-realistic game like FarCry on the original Xbox.





zeldaring said:


Anyway this has gone long enough will agree to disagree and just move on. Or come in join the beyond3d discussion, and function poster that actually reads chipworks die pics so he knows his stuff. 

https://forum.beyond3d.com/threads/can-we-really-judge-a-consoles-power-on-exclusive-games-or-multiplaform-games.63681/

Stop with the false allegations. Don't assume I don't analyze chipwork die-shots, I've been in this game for a long time.

And thanks for providing that link to other peoples opinions on another forum... If you even cared to read what they stated, they have even agreed with my prior statements about the different nuances between platforms. I.E. The Playstation 3 being better than the Xbox 360.

It seems you are being *provided* the same information on both forums, but are unwilling to listen to anyone and are thus arguing for the sake of arguing. (Or just not reading/comprehending statements, I am still not entirely sure yet.)

curl-6 said:

Yeah there are some severely downgraded ports out there. Black Ops III on PS3 comes to mind as well; it was cut back so far they removed the campaign entirely, while the multiplayer was just barely functional:

Didn't the Xbox 360 port of Blacks Ops 3 also lack the campaign? Don't take my word on that.
But it would make sense to have both 7th gen versions castrated.

They were ultimately releases that shouldn't have happened at that point though.




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