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Beat lies of P with a 6/10 score. Twas a really good game until the latter third. Before the Walker of Illusion, I would have given it a 7.5 had I stopped then but alas, at the later stages of the game it is plagued with balancing issues in both bosses and areas, adding mini bosses every few feet alongside spammed nornal mobs and status effects to add difficulty for the sake of it but lacking all the fun in tackling that difficulty. Near the endnI just started running past enemies cause why the fuck would I even try. The games leveling system means very little, it's better to spend your souls on consumables and throwing items after a certain point, RPG elements fell very short of the mark alongbwith customization and itemization. Bosses that spike difficulty to extremes out of nowhere but no real ramp up towards that difficulty, often cheaply designed.


I beat the last boss on my first try, a rarity in Souls games (It's never happened before) but it shows the bad design and balance issues since earlier bosses were massively more difficult, the second last boss taking hours. This may be the closest souls like but I always want to play a true Souls game on NG+ straight away, this I wanted it to be over before the end. It out stayed it's welcome and hurt itself towards the end of the game.


I would not recommend this game if you plan on finishing it, the first 25 hours, great and good fun after that it's all down hill in most aspects and the scenery never changes from start to finish with the highlight being the interior of an opera house. These devs could do great in their next game if they learn where they made the mistakes and don't take the advice of the Git Gud crowd who are praising these bosses and the difficulty. I'll be steering clear if they do so.