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VAMatt said:

Gaming is supposed to be fun. If I'm not having fun, I don't play. I don't feel bad about that.

If I decide to try a game again later, I do so. If it is fun when I come back, I play it more. If it isn't, I don't play it.

If I get stuck in a game that I want to keep playing, I turn to guides that I find online. If that doesn't work, I play something else.

This is all very simple, really. And not to be an asshole here, but if you're having serious issues with rage quitting video games and struggling with your decision to put down or pick up a game, you might want to consider a different hobby. We're talking about video GAMES here. Games are for fun, and only fun.

Video games are also supposed to be challenging too, they started as super challenging to get the change out of kids pockets back in the day and that's where my love of challenging games comes from. It was beating double dragon 2 or Crash Bandicoot 2 against all odds of my skill level only to actually overcome the challenge, it brings out adrinaline in tense moments when you know shits on the line or you're really close and if you win you get a rush of chemicals to go along with that adrinaline and some euphoria. The fun comes from failing and seeing yourself improve bit by bit. And to the matter, I obviously don't play difficult games that suck, if a games hard but there's no fun, I'm not going to play it. This game is fun...or was fun.

The problem is in this case is that I'm simply not improving and end up dying to the same attack spam with no way to really learn what to do as the boss is not telegraphing the spam in any meaningful visual way and up until this point the game didn't teach me how to handle this level of spam attacks, always telegraphing moves obviously, instead just suddenly spiking in difficulty, the game failed at getting me good enough bit by bit or I failed to pick up on it if it was attempting to do so.