G2ThaUNiT said:
Same here man. By far my best gaming memories have been with Bungie's games. From watching my dad playing the Myth games and eventually letting me play with him, to endless LAN parties, midnight launches, and making new friends online over the years in Halo, to day one raids and dungeons in Destiny with my clan, Bungie will always have a special place in my heart. And playing the first 2 Marathon games that are now on Steam for the first time, it's pretty clear that Halo was the spiritual successor to Marathon. They're great games that have aged very well and shows just how talented Bungie has always been. Looking forward to when Marathon 3 drops. But like you said, it's obvious that Bungie leadership never had the capabilities of managing anything more than a small team and that hasn't changed in over 2 decades. And unfortunately, leadership is still not being held accountable and the talented devs that Bungie drew in are the ones paying the price. It's like my mourning of Blizzard all over again |
Could you both be knee jerking here. Are you complaining that Bungie is layoff just like about every tech company today or is this about something else. Its evident to me that maintaining a huge team is cost a lot but service games in general just isn't getting the same returns since the main resource that is drying up is gamers time. To many service games and not enough gamers to waste all their time playing your grindy game paying incremental amounts of cash to keep afloat. I actually believe a lot of service games will be scaling back on staff because it cost to much.