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zeldaring said:
curl-6 said:

Not true; there are a number of Switch games that support these kind of modern effects without sacrificing resolution; FAST RMX, Metroid Prime Remastered, Alien Isolation, Outlast II, Sniper Elite 4, Strange Brigade, Zombie Army 4...

Xenoblade 3's lower resolution is not just because of the effects it pushes but the fact it is pushing enormous open levels at the same time. And it's image quality isn't bad; it's using a modern temporal upsampling solution that Digital Foundry stated "passable rendition of 1080p when docked and 720p in portable play."

Those games are usually very limited in scope and don't really have much going calcualtions wise. According to restera xenoblade blade 3 hits 540p when action gets intense. That Pic you posted looks like it has smear of Vaseline on it.

You're moving the goalposts; you said it was too weak to handle them without sacrificing resolution in a big way. You don't get to now rule out the games that disprove this statement. And Sniper Elite 4 has massive open maps with tons of enemies and interactive objects in play, and it runs at or very close to 1080p while running PBR, screen space reflections, bokeh depth of field, etc.

Using base resolution in a game with temporal upsampling and other image reconstruction techniques doesn't accurately portray the end result; DF themselves said it provides a "passable 1080p."