By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SvennoJ said:
LegitHyperbole said:

Wow, sounds cool. My first, old HDR TV was only 350 nits and I used to be impressed with that. You wouldn't wanna go blind in the headset either. Man, I'd really like to invest in this thing once I get a ps5. I hope people support the damn thing so the software doesn't dry up, seen a 200 price cut a few days ago, fingers crossed this will help it, it's such cool tech to have it die. 

According to Reddit sales have picked up a lot. Lot of new posters asking for game recommendations etc.
https://www.reddit.com/r/PSVR/new/

HDR in PSVR2 is already so effective I had to shield my eyes from the windows, lightning outside, as not to ruin my night vision to be able to see detail in the dark corridors. The brightness range is already very cool in the headset.

No worries about going blind (yet)

The ambient brightness of a sunny day with clear blue skies is between 7000-10,000 nits (between 3000-7000 nits for overcast skies and indirect sunlight).
A bright sunny day can have specular highlights that reach over 100,000 nits. Direct sunlight is around 1,600,000,000 nits.
10,000 nits is also the typical brightness of a fluorescent tube - bright, but not painful to look at.

I've played some games where the brightness peaks like abfade to white screen or an explosion/fire effect and went "whoah, too bright", I suppose mostly in the evening or night. I don't think going past 500 would be a good idea in the headset but sure I've yet to see what 250 in it looks like.