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zeldaring said:

Ok how this run on 360/ps3. It's run terrible and sub HD . Gtav is replicating a whole city as realistic as possible with actually believable world is , just the traffic simulation alone is more complex then anything in botw which just barren waste land.

It's not a barren wasteland at all; the world is full to the brim with interactive systems.

Cloud cover is generated procedurally and driven by the game's wind simulation.

Particles from everything from Link disturbing leaves on the ground to enemies to weapons behave according to the wind conditions.

Grass is rendered down to individual polygonal blades which are also affected by the wind, by Link, by enemies, and can be burned.

Fire propagates, spreading through contact between flammable materials, generating updrafts, burning vegetation, cooking food, and once again, being affected by the wind.

Trees can be cut down, with the fallen trunk acting as a dynamic physics object that can roll down a slope to bowl over and damage an enemy.

Metal objects, water, and wet objects conduct electricity.

The world is populated with wildlife that interacts not only with Link but with enemies.

Rain makes things wet, and generates puddles in the environment, both of which then evaporate over time.

Different materials have different buoyancy; in water a metal sword will sink while a wooden torch will float.

I get that downplaying Nintendo is your whole thing, but you're being absurd here.