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IcaroRibeiro said:
LegitHyperbole said:

Don't write Ifan off cuase Archers can come in insanely useful latter in the game, but you can always respect after the tutorial island and change just about anything including changing characters for one last time at some point if I recall correctly. But yeah, don't worry too much about it, there is always another way to do something in this game, I seen someone play as a telekinesis build where they just filled a box with more boxes and carried it around the game dropping it on top of enemies for an insta death. The game is only limited by your imagination and less so about the choices you make unless you done something really silly like had a party of tanks. 

After a few hours I can already see how this game is all about crowd control and using map on your favor. The game has many systems that interact with your abilities. It reminds me of Zelda BOTW/TOTK where many combat mechanics can be applied on the fly because the game physics allow many sick combos and effects. 

It make the game a bit unfair though. Enemies are always filled with items and the fact you almost always start the fight with your whole part together make it them hit hard and remove as far as half of your party HP just right of the bat. I'm relliying on reload and cheese enemies with party replacement and stealth, attacking them first to get an upper hand. Mechanically it works, but I find cheesing like this a little immersion breaking 

Otherwise great game. It doesn't have the insane amount of crazy abilities inherited to D&D BG3 has, but the fact it's a system thought specifically for gaming make the combat system to have a more of depth thanks to physics/weather interactions and far many useless crap that only works in tabletop 

Oh, it opens up significantly after the Island with loads more spells and certain abilities I won't spoil and yes, exactly don't forget about inventory tools like oil and grenades to interact with the elemental mechanics of the game. I get ya though, I think they went a bit too far with having a physical and magical shield for you and enemies, it's a great mechanic when you get used to it but the stuff like that and so much environmental chaos makes it feel the odds are against you but I assure you, they are not. I'll spoil one thing for you, if you combine nails with shoes in the crafting you can walk on ice without slipping. This is important to know cause it makes you realise the amount of choices you have in interacting with the game. For example you can dump a load of stats for weight management on your tank, stock up on whatever oil or poison barrels you can find and sneakily place them around a fighting arena with a rouge with telekinesis or stock up on oil flasks with the red Prince and use his fire breath which costs very little AP to keep a group of enemies burning or get Ifan the poison arrows and since Fane heals off of poison you can heal him while doing damage to whatever mob is close to him. Stuff like that. If you find death fog barrels you can wipe out a whole crowd and have Fane survive as your suicide bomber or teleport someone into a trap you've set up prior to battle to keep them out of the fight. It's stuff like that that adds the like DnD emergent gameplay without the chance rolls. You should make a thread, I'd love to hear how your progress with the games goes and how you find things after the world and more mechanics open up, find some way to keep us updated. I've played it three times now and all three were very different experiences with almost all key points in the game being altered.