By using this site, you agree to our Privacy Policy and our Terms of Use. Close
LegitHyperbole said:
IcaroRibeiro said:

Beast is my main so I can't leave him unfortunately 

I'm using the Red Serpent Prince, Lohse and iFan. But I really like Fane and want to use him

Red Price is the tank 

Beast is the damage dealer and debuffer 

iFan is the archer, but I'm feeling him a bit underwhelming 

Lohse is my wizard. I'm teaching her water and air magic 

Don't write Ifan off cuase Archers can come in insanely useful latter in the game, but you can always respect after the tutorial island and change just about anything including changing characters for one last time at some point if I recall correctly. But yeah, don't worry too much about it, there is always another way to do something in this game, I seen someone play as a telekinesis build where they just filled a box with more boxes and carried it around the game dropping it on top of enemies for an insta death. The game is only limited by your imagination and less so about the choices you make unless you done something really silly like had a party of tanks. 

After a few hours I can already see how this game is all about crowd control and using map on your favor. The game has many systems that interact with your abilities. It reminds me of Zelda BOTW/TOTK where many combat mechanics can be applied on the fly because the game physics allow many sick combos and effects. 

It make the game a bit unfair though. Enemies are always filled with items and the fact you almost always start the fight with your whole part together make it them hit hard and remove as far as half of your party HP just right of the bat. I'm relliying on reload and cheese enemies with party replacement and stealth, attacking them first to get an upper hand. Mechanically it works, but I find cheesing like this a little immersion breaking 

Otherwise great game. It doesn't have the insane amount of crazy abilities inherited to D&D BG3 has, but the fact it's a system thought specifically for gaming make the combat system to have a more of depth thanks to physics/weather interactions and far many useless crap that only works in tabletop