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zeldaring said:
IcaroRibeiro said:

I like puzzles and circular map design, same reason why I like Metroivanias. RE2 gives this. It's a shooter and I hate shooters, so the least amount of combat the better for me lol

RE4 in many moments become full flegeded third person shooter where they give you tons of ammo to just kill every mob the game send to you. Horror elements are diminished because most of maps are open fields instead of claustrophobic buildings. There is nothing inherently wrong with its design though, it's just more boring for me 

The remake on hardcore you can't do that and it's more like a very fair souls game, you have to get every ammo or you run out.

I've played it for about 6 hours and dropped to play other games and end never coming back . I was enjoying it but I've moved to another city and was lacking a TV for a couple of weeks. After I bought a TV I used it to play Persona 3 and forgot RE existed 

It's still a shooter. Not even a Souls-like design could change this, not that this game has anything to do with Souls anyways 

I'll come back to it though, mostly to see how it compares to my favorite TPS, The Last of US 2. So far TLOU2 had better art/environment/character models, better gameplay combat (mostly because of stealth) and better characters/story 

RE4 was winning in cinematography, level and map design, enemy design, puzzles and overall pacing (TLOU2 is too story focused which sometimes break the gameplay progression). It also features real bosses