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zeldaring said:
IcaroRibeiro said:

I think it's just too recent and the lack of accessibility will make it always behind other open world games like Zelda, GTA and The Witcher in popularity rankings. Most people play games to have fun and I guess dying again and again and losing your runes is the opposite of fun for most gamers. Most people don't want the challenge, they want feasible obstacles that give them the illusion of having beingg skilled and mastered the mechanics. 

Ive started Divinity 2. Sick game. Loving it. The companion management is bad though. The game clearly wants you to pick only 3 of them and leave the other 2 behind. 

For me where elden ring really fails is the story and lack of side quest log, like really it's a massive open world game and i need a guide just to do a side quest or be spoiled online with warnings and hints.

Lack of side quest log is a plus for me. Quest log are necessary in games like Divinity where you have way too many NPCs and quests that need you to make complex things. Elden Ring most Quests are only about exploring, collecting items and talking to NPC. The only thing I felt they needed to update is to make them close to site of graces to avoid so much walking. DLC corrects this, first by characters stating where they are moving (you just need to pay attention) and what they are planning to do, and moving them to more easily acessebile places instead of obnoxious ones 

I love the ER story, specially in the aspect of lord-world design integration. What I don't like much is how every NPC has traffic, often unnecessary, deaths in the end of their questlines. I also find the NPCs lack of alignment a thing to improve, they did this in DLC creating two factions Leda's and Thiollier/Ansbach. I'd like to see in future Souls games a lost of NPCs you can only interact and unlock if you make right decisions. Since they have multiple ending it makes sense some endings do not appeal every NPC