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LegitHyperbole said:
IcaroRibeiro said:

I think I'll go with Elden Ring

Beet combat gameplay in the industry refined to astonishing levels where you have hundreds of spells, weapons ans skills you can combined in thousands of viable and sick builds

There's not a single boring moment in the Lands in Between. The maps are filled with bosses, enemies, dungeons and items and secrets to discover

The level design in the dungeons are nothing sort of stellar with some of the best in From Software history

The artistic direction make this one of the most beautiful games ever made. Music is spectacular, beautiful and immersive

Souls have the ability to test your patience and rewards you will the thrill. The sense you're are in constant risk of death and the feelings of accomplishment for beating the boss when you're left with
I'm over 600h on it and I'm still far from gone. DLC is amazing and could be a game on its own

I'm sure it'll end up in the top spot for many gamers for those reasons. I'm surprised it isn't making these sites, like game Informers, top list actually. Would have expected it to but sure GTA 5 never does and that sold more than any console in existence. 

I think it's just too recent and the lack of accessibility will make it always behind other open world games like Zelda, GTA and The Witcher in popularity rankings. Most people play games to have fun and I guess dying again and again and losing your runes is the opposite of fun for most gamers. Most people don't want the challenge, they want feasible obstacles that give them the illusion of having beingg skilled and mastered the mechanics. 

Ive started Divinity 2. Sick game. Loving it. The companion management is bad though. The game clearly wants you to pick only 3 of them and leave the other 2 behind.