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Leynos said:

Do we consider the DS Zelda's to be 3D games or 2.5D-ish? Those were genuinely bad games. SS is a mess but it at least tried something new. Where TP is a boring game that was made to appeal to the "I want my Mature zelda" idiots and Wind Wakers poor sales. The game felt safe as it gets. A better Zelda game starring a wolf released that same year. Okami. Funny Okami ended up the best Zelda on Wii as well.

I appreciated some of what Skyward Sword tried to do, and the dungeons and music were great. But its issues went well beyond the motion controls, though those didn't help its case. It was too hand-holdy, and the hugely simplified world was a disappointment. I might have been more impressed if Eldin, Lanayru, and Faron had all been interconnected with more outer areas. They tried to appeal to both casual gamers and Zelda fans and missed the mark with both of them. Much of BotW's design was a deliberate reversal of course on SS, as well as the changes they made for SSHD on Switch. 

The DS Zelda games would be 2.5D (3D models with 2D gameplay). They might have been better without the forced stylus controls, but again, their issues went beyond the forced control gimmick.