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Veknoid_Outcast said:
curl-6 said:

Yeah Sin & Punishment was fantastic.

The Wii had a lot of hidden gems; Muramasa The Demon Blade, Silent Hill Shattered Memories, Dead Space Extraction, No More Heroes 1 and 2, Red Steel 2, World of Goo, Medal of Honor Heroes 2, Art of Balance, Tatsunoko vs Capcom, de Blob 1 and 2, House of the Dead Overkill...

PS3 and 360 had some good ones as well, like Binary Domain, Spec Ops The Line, Singularity, and Puppeteer.

Yeah, I think this is what helps Wii top WiiU in the context of this conversation. WiiU hosted some amazing, all-time great games -- games like Super Mario 3D World, Bayonetta 2, Mario Kart 8, and, if you want to count it, Breath of the Wild. But so did Wii. It supported several brilliant titles, including Super Mario Galaxy 1/2; Super Smash Bros. Brawl; Twilight Princess; Wii Sports Resort; Donkey Kong Country Returns; Metroid Prime 3; and, arguably the best game of the entire generation, Xenoblade Chronicles. The difference is that between those big productions Nintendo and its third-party partners released a lot of great "AA" projects to fill in the gaps: Sin & Punishment, No More Heroes, Zack & Wiki, Muramasa, Little King's Story, Punch-Out!!, Smooth Moves, City Folk, Radiant Dawn, Excite Truck/Bots, Epic Mickey, Trauma Center, etc. There was depth and variety on Wii that didn't manifest on WiiU. 

Yeah it helped a lot that while third party support evaporated on Wii U after the first year, it stuck around much longer on Wii. 

It was that era when AA titles were more commercially viable so we saw a lot more of them. There was just much more stuff to play on Wii vs Wii U.