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zeldaring said:
curl-6 said:

No offense, but you simply don't understand how video game graphics work if you apparently can't spot the difference between fixed function shaders and per-vertex lighting rooted in technology of the late 1990s as seen in the original Xenoblade and fully programmable pixel, vertex and geometry shaders as utilized on Wii U.

We aren't developers and we know wiiu is a massive jump to wii and we know the game is technically more advanced but in the end its what my eyes see on the screen i see 2d grass everywhere, bad lighting, bad shadowing and character models, and mostly ugly looking environments, and the city of course is always the most taxing part in gaming said by many developers looks horrible but what's your excuse for saying this game has more detail then GTAV when it not even casting proper shadows anywhere.

The city is the worst looking area of X though, so it's not really representative of how the other 98% of the game looks. And XCX does feature shadows; characters cast shadows, and environmental shadowmaps are fixed, but still present.

Every open world game has compromises, it's simply necessary when you're spreading your rendering load over a massive world. GTA5 has plenty of its own, such as alpha-to-coverage dithering on foliage, motion blur removed compared to GTA4, and drops to 20fps.

At the end of the day both are extremely impressive for the hardware they are running on, it's just that XCX having twice as much RAM to work with shows through in its scope and seamlessness, even if its budget is clearly lower.