KLXVER said: Fair enough. I guess my playstyle kinda circumvents a lot of the problems. Ive never had a problem with the ADP because I use a shield, so I dont need to dodge roll very often. In fact I didnt even know it was a thing in the game even though Ive beaten it like 10 times. lol Hitboxes I feel are different from boss to boss in every Souls game. Larger enemies are usually harder to hit because they have several lock on targets and just blocks the camera sometimes. Especially some of the dragon fights can be frustrating. You have to be careful in every Souls game. Use throwing knives and arrows for instance to separate enemies from the herd and pick them off one by one. It might be more of that in DS2 than in other Souls games. I can agree with that. I think it all comes down to what you think is fair I guess. I personally find DS2 to be the easiest Souls game. I have more problems with DS3. It feels like 50% of that game takes place in a swamp. And 60% of those are either poison or toxic. Several bosses have multiple life bars. It just feels cheap to me. Like the Sister Friede fight is just awful. The game also feels like its put together with cut content or reused content from previous Souls games. It just doesnt have it own identy imo. |
The crazy thing is that I actually do think Dark souls II is the easiest as well. Of all the games I played it's the one I died the least in by a wide margin, beating pretty much every boss either first, second, or third attempt. It just didn't feel hard...which is why it was so much stranger upon my first playing that I was more frustrated. I died less but those deaths never felt fair to me at all because of the aforementioned issues.
Also, hitboxes aren't about how well you hit the enemies so much as how they hit you. When a boss swings a sword, you expect that the sword itself will dictate what hits you and what doesn't. So you can get a visual representation of where the danger zones are. If he's swinging a 2 meter long sword and you're 2.5 meters away and you still get hit, that's a bad hit box. Like the examples I cited, there were way too many instances like with Sir alone where I was literally behind him when he does his lunge forward to stab, grab attack, and I got teleported from behind him to the end of his blade. That is a bad hit box. The whole game is filled with stuff like that and when compounded with the lack of i-frames for rolling/dodging and the weird lack of feedback you get when you are hit, it makes for a rather consistently frustrating experience.
I wholly disagree about your criticism of Dark Souls III but that's subjective. I personally think Dark Souls III is the most fun of the three games in the official Dark Souls Trilogy and the more I play it the more I Realize that most of the criticism of it doesn't really make any sense. I know Farron Keep (Poison Swamp 1) in that game gets a lot of hate and I hated it my first few times through, too (I also hate poison swamps), but the more I tried to actually analyze its pros and cons, its design, and how it interacts with the player I actually found it weirdly refreshing and well made. my emotional response was negative but my intellectual response was positive. and this has helped my perception of the game to the point I genuinely don't think there are any 'bad' levels in the game. Some I don't like or like less than others but none that were poorly designed or annoying beyond reprieve. I really do feel like Dark Souls III refined the formula remarkably well.
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