Eric2048 said: I'm surprised many people found Dark Souls 2 to be a hard game. I found it to be the easiest of the Souls games. for most of the game i wondering if I was even playing Souls. The boss move-sets were so simple and basic that i could literally hold up a shield and walk circles around a boss to avoid taking damage. Most of the bosses I beat first try. I will say I haven't played through the DLC yet though so i don't know how hard those bosses compare to the main game. |
Yeah I found DArk Souls 2 or Demon's Souls to be the easiest. I died the least in those games but with Dark souls II I definitely found the deaths to be the cheapest. By far the most instances of 'that was cheap bullshit' not 'welp, I guess I learned not to do that'. I think that's why some people translate it to mean it was hardest; not that they died the most or needed to improve but that the deaths they had in the game felt the least fair and thus the most frustrating.
AS for difficulty...I genuinely do not see the hatred and vitriol the DLC is getting for its difficulty. "Oh it's too hard!" Not really. It's completely in line with the expected difficulty that was introduced in the main game and appropriately dialed it up. IT's DLC. It's supposed to be harder. It's been two and a half years since the base game came out. If it was the same y'all would breeze through it. The Scadutree Fragments are a brilliant way to ensure that even over-leveled people with prime builds they prepped for a year still need to work for it.
Just like the base game and the people bitching about how the game is 'unfair' or 'too hard' with some bosses because they refuse to use summons. Some people are playing the game wrong, essentially confining themselves to a challenge run by not engaging with the tools given to you to play it, then blaming the game for not catering to them. I don't take anyone seriously who's like 'waaah, the godskin duo is the worst boss because it's two bosses built for solo play against you!'. Like dude...the game couldn't possibly be more clear that some bosses are meant to be played with a spirit ash or summoning an ally. USE THEM.
Instead you just have players whining about how bad the design is while refusing to engage with the game's mechanics. That's on them, not the game. Heck, I even prefer playing the same way, solo. I PREFER playing the game without summons or anything. that is how I also prefer to play. But I'm not gonna whine and bitch at the game because it doesn't cater to my play style. A significant number of bosses in the game are gank fights for this exact reason. They put a lot of effort into the spirit ashes and summon/coop features in the game. Use em.
That's just one example but it bugs me so much every time I see someone complaining about the game. No game is perfect but pretty much every complaint I've seen about Elden Ring has a viable, reasonable solution that the whiners just refuse to employ. I complained at first but the more I played it the more I realized, 'oh...no I see the solution here. Okay this is good, actually'. Every damn time. And the DLC is the exact same and pushes those features just as much. Personally, I did every DLC boss/area solo with a big hitty bonk stick and a lot of armor, so the game is absolutely doable. I didn't use magic or summons or coop. And I kinda suck at Elden Ring compared to a lot of you. I STILL Can't be Malenia solo and I did Radahn. Some people really need to suck it up.
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