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Ryuu96 said:
G2ThaUNiT said:

IIRC it started around 2000 when MS lost a court case when it came to contractors with perpetual contracts. The court ruled that MS had to make contractors Full-Time Employees after 18 months as there were contractors that would be with MS for 5+ years. So that was something MS just did as standard practice for lower level contractors. But Satya Nadella expanded on it in 2014 when he took over that locked out all non-employees from MS buildings and network after 18 months with a 6 month freeze before a contractor could return in the name of protecting Microsoft IP from external sources. And it's had a large domino effect since then. 

While a very common practice in most industries, Nadella took it to a whole other level. So it's not something that will really get fixed with Nadella in charge, let alone completely removed as all large companies rely on contractors to save some money. 

The only way around it for Microsoft would be to actually suck it up and hire more fulltime employees but that'd cost more money which the poor trillion dollar company can't afford, not sure if they do it outside of America though, I know The Coalition doesn't accept contractors full-stop. The other way around it would be more co-development partnerships.

Honestly if you're doing a live service game this policy should be avoided. Glad to hear the Coalition doesnt do this. Explains the difference in post launch support between Gears and Motorsport games.