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LegitHyperbole said:
Chrkeller said:

I like a challenge but not punishing. No boss in Souls ever took me more than 6 tries. Sekiro wore me out, Butterfly took like 18 tries. The flaw in sekiro is having to clear out enemies near a boss to retry. Souls is better because you can speed run to the fog wall.

You can speed run in sekiro too but there is usually an idol right beside every major boss. I suppose you mean the mini bosses, yeah on my first run that pissed me off too but on subsequent runs I just run past fodder enemies and go straight for enemies with deathblow circles. On NG+3 now and pretty much skipping many of those too. If you make it to Genichiro and beat him you've learned every system of the game and it becomes less punishing and every time you die it's a mistake you made yourself (aside from the Fromsoft camera which can get you killed) and you never feel like anything was designed to be difficult for the sake of it, something that is implemented into soulsborne quite a lot like some silly long string of animations or boss reach that is arena wide. Sekiro is a much tighter experience once you have the basic skill set down after Genichiro. 

If you're dead set on killing every enemy or grinding for skill points you can pretty much, 90% of the time stealth everything if you feel like it, Ai is super forgiving in that regard allowing you to rush enemies too. 

It has been a while, but I recall some boss (or mini boss) on steps surrounded by a few enemies.  It was annoying to have to repeat the fight over and over, because the enemies had to be cleared out every time.  Just seemed like bad design.  It might not be as bad as I recall.

Edit

I also couldn't stand the damage output by bosses.  Christ one attack can take 70% HP.  Felt like errors aren't allowed in Sekiro.

Souls is tough but way more forgiving.

Last edited by Chrkeller - on 09 July 2024

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