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Chrkeller said:

Games have gotten way easier overtime. People have forgotten what "Nintendo hard" means.

Souls is a soft return to the old days of hard, but not really. Souls is easier than the average NES game.

Growing up I could only beat probably half the games I owned, today not being able to finish a game is just a foreign concept.

That's not exactly a good thing. You were playing games designed to make you fail so that you'll put a coin in the machine, all odds were against you in the most unfair possible way. They weren't skill based games, more like trial and error difficulty games and yeah, I know there are expections with Nintendo IP changing the formula to be more comfortable home experiences but they still held on to that Arcade mentality, failure state after trial and error. Try playing Super Mario 3 or Double Dragon 2 for the first time without trial and error learning. Skill only takes you so far. Skilled players can beat a new souls with few failure states simply from skill, a sign that the games are fine tuned and not some exceedingly difficult task to bleed you for coins and profit.