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haxxiy said:

A reminder that one can always use Dragonmaw or Great Hunt to mow down high-damage-dealing human-sized enemies. You can stunlock even Black Knights with those.

Do you mean Giant Hunt? It's really good against human-sized foes. Most of the knight-type enemies are also stunned by jumping heavy attacks, all but the strongest of them. You can pack a decent wallop and the roll back. Right now, the camera is the most annoying thing for me, and I have severe frame drops in certain areas. I've died at least 2-3 times due to unfortunate frame drops; they're not fun in the middle of a boss fight. I've tried tweaking settings in the nvidia control, display settings, my drivers are up to date etc. It seems to be something that some people struggle with, I hope they fix it soon, the base game didn't run all that well either upon release.

Edit; the Scadutree Blessing is a good idea overall, but its execution is a bit lacking. The idea presented by FromSoft in the base game is that the open nature of the world design enables players to bypass or wait with certain challenges to get better gear and more levels. That's a nice idea, but the Fragments don't and can't function in that way since many of them are locked behind story and area progress. Runes can be farmed, whereas Fragments must be found on specific enemies, in certain areas, or as rewards from certain bosses, it's a very different system. I understand the concept, and it works for me, but I could see how it would deter some players from trying the DLC since their strategy and option of "coming back later" doesn't really work here. On the other hand; hearing how many have such issues with taking down Mohg, perhaps they should just stay clear of the DLC as a whole.

Last edited by Mummelmann - 5 days ago