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IcaroRibeiro said:

I also think people lacks the gaming mechanics. This an RPG, understanding stats and how to correctly use weapons and make use to the vast mount of options this game gives you is part of the game

ER even purposefully gives you a significant amount of Larval Tears for you to respect whenever I see fit or when you think yqou've hit the wall messing up with your stats spread

I think base game is so expansive that it allows you to easily finish on 160-180 level range, at this point almost "anything goes" really, so many people just brute-force their way to final bosses


Souls games are interesting in a sense you can beat the game with either high skill or high understanding of the gaming mechanics. I've done a test: My roommate who never played Souls before but is an avid RPG player. I simple taught him how stats works, how to increase damage output and how to find good weapons and sorceries

He beat the game effortlessly at level 130. Only boss he had problem (died more than 6 times) was Malenia. This was the proof you don't need skill to beat ER, if you understand the game deeply

No, they've bypassed the RPG mechanics for this DLC, doesn't work like an RPG in the shadow realms. It works like an old school boomer shooter where the power ups are placed in the level design. And that level design is infuriatingly complex which very much lets the open world aspect that made Elden Ring Great take a back seat, everything is funneled into tunnels which branch out again like JRPG instance map design. It's not technically a bad thing but it's not elden ring but along with tying stat upgrades to exploration is headscratching. Lots of dead ends, lots of places where you'll miss a massive area very easily, lots of checking online to see howbyou get there after failing for half an hour. 

I don't get people minimising the complaints above, the first boss is objectively bad, the Hippo is objectively bad and then spammed again around the map. Mostly fodder enemies scathered endlessly across the map that mean nothing to kill only to have enemies that are mini bosses every other mob group feels like they fucked up somewhere and got the contrast in difficulty wrong. I suppose that is subjective but no, I took 30 tries to beat Rellana and loved it so I'm not afraid of difficulty but I've died dozens of times running through Shadow keep and had no fun at all whether I win or loose. It's not fun. It's not free and tuned right like the base game was. I want to run past enemies whether they are to weak to be bothered to kill or too annoying to deal with and that's a sign of the core games juice being spoiled.