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LegitHyperbole said:
Mummelmann said:

Those bastards clad in red and dual-wielding curved blades are the worst, the whole keep is full of them. A lot of enemies have some real BS-length combos in tight quarters areas, and they often roam around in areas with a bunch of other mobs as well. Damn, I need a break! Attempted Messmer a few times, but grew tired. Phase 1 isn't so bad, his attacks are mostly easy to dodge, especially when you roll into him instead of away from.

The snake phase looks like some BS but I can't say til I get there. The standard duel weilding mobs would almost make you wanna just run past them, they feel so cheap to fight with like you said endless combos, dying to them is fair on paper but it doesn't feel so when there is fuck all you can do but dodge roll for way too long and basically end up spamming it. Again, feels like cheapened difficulty. Maybe they could tone down the aggression?

The best strategy I've found is to run up, jump and hit heavy attack, it deals decent damage and staggers them so I can roll back and avoid an incoming 6-10 hit combo.