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IcaroRibeiro said:
LegitHyperbole said:

I really want to be in love with this game again so I espec'd to 50 vigor and now I can take 2 or 3 hits. Doing shit for damage but those 10 points made a big difference, waaaay more than it should have had and same for the loss of damage. I'm going 50 vigor, 50 endurance and 70 in my main stat plus item requirements. Does this seem about right folks, or should I sacrifice more Endurance/main stat for vigor? Is my endurance too high?

Were you not even at 50 vigor? I'm curious, how did your build looks like? 

Rule of thumb: 50 to 60 vigor ALWAYS. Forget about being a glass cannon, it's not worth it. If you still not feeling 60 vigor is enough try Morgotts Rune. Otherwise use defensive talismans

Survivability comes before damage. There are too many flasks and recover options to save your ass if you know how to recover in the right moment. In practice you have very good health options to kill bosses slowly in attrition battles. It's safer than going for higher damage but getting killed quickly before getting the opportunity to use flasks to recover 

50 endurance is way too much unless you're using strength builds with very heavy greatweapons, in any case if you are one-handing a strength weapon don't go past 54 strength, single handing gives you a 50% boost in str and the soft cap past 80 strength makes the returns minimal 

Don't wield great weapon if you main stat is not strength, this kind of weapon needs big endurance investment which imo is not worth it 

If you're not doing strength build, use whatever endurance you need to equip a good armor (target 51 poise), wield your weapon(s) and still mid-rolling 

Never go over 80 in your main damage stat. 70 can work. If you weapons scale with two stats sometimes 60-60 works better than 80-40, you need to see how is your weapon scalling and decide which attributes makes sense to raise 

Instead of upgrading endurance and other damage stats, see if you have enough faith to use a sacred seal and use buffs.  The boost in defense and damage done is often bigger than what you could get investing directly in stats damage or investing in endurance to use heavier Armour (clawmark seal only needs 10 FAI)

My build was 40 vigor 40 endurance and 94 INT (4 from talismans) for my duel blade Moonviel and Magic uchigatana then I use a seal to spread rotten breath if I need serious help. I also used the talisman that greatly enhances HP which I thought might account for the some vigor. 

I'm now at 50 vigor 50 endurance and 74 INT with the same build. Feels a lot better for the DLC. I had no issues in the main game, my philosophy is that you only need one estus keeping the vigor around abouts the size of a fill makes sense but I agree, for difficulty like in this DLC that is not worth it. There was a time when I used to be able to play souls games with nout much of a health pool at all but those days are passed. 

I have the faith allright but at 15 I only use it for Rotten breath, comet azure and madulas moonblade not sure if buffs will work with that. Now that I'm thinking on it, my build kinda socks but it feels really good to play and it's really nimble and agile.