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curl-6 said:

Samus's beam does seem to cast dynamic lights in the current footage, which judging by its 900p nature (as counted by multiple sources) can be assumed to be Switch 1 capture.

<SNIP>

But yeah there's definitely room for this to be expanded upon with a generational leap in processing power, same goes for texture quality.

I wouldn't expect it to be a next gen showcase as a game that has its roots in circa 2015 mobile hardware, but still, it's an impressive feat in engineering and art design considering what they've managed to squeeze from such meagre specs, and I expect it will have a lot more room to breathe on successor hardware where they can greatly boost resolution and possibly also texture fidelity.

If we look at this screenshot that I grabbed from the trailer, we can literally see that weapons fire is not adding light to the scene, the ground and other materials remain their same shade.
This occurs all throughout the trailer and isn't a once off.




Chrkeller said:

I personally wouldn't expect the S2 to do much in terms of ray tracing. The ps5 is terrible at RT and even on my 4090 RT crushes framerate

RT has a strong future in gaming but it will be a while before we see the full benefits.

Let's not judge AMD's inadequate implementation of hardware RT to nVidia's.

Remember AMD does Ray Traversals/BVH/Intersects etc' on it's shader hardware, nVidia doesn't, so nVidia's RT actually has lower overheads by default.

What AMD is trying to do is keep it's RT capabilities directly tied to it's shader clusters... AMD has always pushed compute extremely hard as it benefits other markets greatly like Folding, Mining and more, it's simpler and AMD can just duplicate hardware to scale up... But it also means it's just less efficient.

I would expect that the Switch 2.0 will have lower Ray Tracing throughput than the Series X, S and Playstation 5... But I would also expect it's impact to overall performance will also be smaller.



--::{PC Gaming Master Race}::--