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sc94597 said:

I wonder if they might even have some sort of ray-tracing implementation for a Switch 2 version. Could make the game look amazing lighting-wise.

Unlikely.

The issue is they have gone for baked lighting, you can't just layer on Ray Traced Global Illumination on top of that unfortunately, you would need to go back and remake a ton of art/assets.

They could use RT for reflections, but considering how weak the next-gen Switch is going to be for RT, they may ignore it entirely in order to maintain 60fps.

The game is very much an artistic piece, not a game that is pushing lots of effects. I.E. Minimal Dynamic lights... But some good shader work. - They are playing to the Switch's hardware strengths.



--::{PC Gaming Master Race}::--