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zeldaring said:
Soundwave said:

Resolutions are generally locked by devs, unlike frame rates, so you're not going to see what a Switch would be able to do under max circumstances because these games are made for the regular clocked Switch. We can get hints in some games that have dynamic resolution, so some games will detect that they have large performance overhead and automatically jump from like 540p or less to 720p like Hogwarts Legacy and DOOM Eternal can in undocked mode. The difference is hugely obvious, it's honestly a bigger jump than PS4-to PS4 Pro games, because at lower resolution a jump up in res is more dramatic. 

The 4K Nintendo video shows better what the Switch can actually do resolution wise, he runs emulated Switch games on the Switch itself at resolutions of 1440p and higher. 

You're going to have to cite which OC you're talking about for Tears of the Kingdom, because I can show an OC Switch running it at 60 fps for 15 minutes which eats up about 8% of a full battery ... that works out to basically 3 hours battery life. There are different mods and different OC programs out there, that also complicates things. 

https://youtu.be/dWcMsGa9Kjs?si=qyKa7MOP6htlUcq2

This guy right here who was also on DF. He played for 1 hour or so and 30% battery left.

That's Breath of the Wild, I'm not sure what he's doing but that seems pretty shit compared to a lot of other vids I've seen. Nintendo games can be complicated because they tie the frame rate to the game speed, so if you double the frame rate you double the speed of the game itself, which then requires mods to correct that problem and there are different mods out there. 

Here is Tears of the Kingdom, which is an even more demanding game than BoTW at 60 fps with a dip here or there on the Switch overclocked with a recent-ish mod installed:

After nearly 15 minutes of gameplay the battery is still at 92%. 

Last edited by Soundwave - on 20 June 2024