Yeah I'm also glad Zelda isn't just a reskin of Link.
Not every character needs to be a fighter and having her solve problems with her wits instead is nice change of pace.
Initially I was also worried that combat would feel awkward and unfulfilling, but if anyone can find a way to make this new system fun, it's the Zelda team; the improvisational stuff in BOTW and TOTK was great, and I can't see them committing to this system if it wasn't engaging, given that gameplay feel is such a high priority in their recent works.