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burninmylight said:
Chrkeller said:

No doubt.  But do you really think the switch is 2x more capable and Nintendo is for no reason down clocking the hardware, intentionally running games at lower resolution and fps, to only sell the exact games a second time on the S2?  Sorry, I ain't buying that narrative.

I don't see Nintendo purposely making PMTYD 30 fps max on the switch, when it could easily be 60 fps, intentionally to sell it at full price on the S2 upgraded to 60 fps.

I mean what sounds more reasonable?  Nintendo having a massive conspiracy running that prevents the switch from running at higher performance to resell the same games on future hardware.....  or the switch was downclocked for battery and life span?

Occam's Razor.  

Oh, definitely the bolded. I'm amazed no one has mentioned this yet, but let's say that Soundwave's claims are true about the Mariko model's capabilities. Well, does that mean that devs should now be making games with that extra beef in mind? If so, what does that mean for all of us with an older model? Sounds like an N64 Expansion Pak situation.

And about the Switch Pro being canceled to make it easier to market and sell the Switch 2: I can see that, but not for the reasons Soundwave is stating. I think the biggest factor in that is the worldwide chip shortage effecting every sector of technology at the time, and production lines being harshly bottlenecked for a couple of years. None of the Big 3 could produce consoles fast enough to keep up with demand, but Nintendo was the least impacted thanks to its console already being on the shelf for years and having production lines well in place. A Switch Pro would have likely experienced the same drip feed that the PS5 and X Series (mostly X) did, and would have complicated supply chains. Nintendo read the room and saw that it would be wisest to go ahead and stick with its golden goose. This is speculation on my part, but I think that was the bigger factor.

The smaller factor is that it does become easier to market the Switch 2 when you're not asking customers to spend hundreds more dollars on another piece of hardware, this one the third time in the span of eight or so years and coming off of a catastrophic global event that caused mass unemployment and inflation. And when you do reveal and market it, it has more room to shine with a greater sense of the newness factor and a better contrast to the Switch 1's capabilities. I am aware that the PS5 is doing well despite the PS4 Pro and a new iPhone is released every year followed by submodels.

The bit I'm aware of is overclocking requires modding and most are replacing/upgrading items on the unit, especially cooling with thermal paste, etc.  Personally I don't think modding and overclocking is a fair assessment of what hardware can do.  I mean I can mod a Honda civic to be 3x faster than stock, that doesn't mean the civic was designed to be that fast.

The chip shortage makes the most sense.  Probably a combination of the switch selling well and the chip shortage.  A Pro model, assuming the rumors were even true, wasn't needed. 

Either way I'm not buying this Nintendo conspiracy that Nintendo is using a fraction of the switch's power for resell upgrades in the future.  That would be quite terrible.  

Nintendo has the clock limits for battery and life span.

Edit

And Zelda + Cornina are correct, the games being cited by Sound are modded as well, to get higher fps.  They aren't the same game as is running at 60 fps.  Resolution, foliage and other aspects were downgraded.  Basically people added sliders to the game and modded the hardware.  

Last edited by Chrkeller - on 19 June 2024

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