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Conina said:

Yes, 100% is usually the native resolution.

50% is usually 1/4 of the native resolution (1/2 of the x-axis and 1/2 of the y-axis), f. e. 960x540 on a 1920x1080 display. Or FullHD (1920x1080 = 2,073,600 pixels) on an UHD-display (3840x2160 = 8,294,400 pixels)

200% is usually 4x the native resolution (2x of the x-axis and 2x of the y-axis), f. e. 4K/UHD (3840x2160 = 8,294,400 pixels) on a FullHD-display (1920x1080 = 2,073,600 pixels).

But some game developers are counting different.

They display "50%" as 1/2 of the native resolution and "200%" as 2x of the native resolution.
So "50%" of UHD or "200%" of FullHD would be 4,147,200 pixels... in a 16x9-aspect 2715x1527 render resolution.

Thanks Conina.  Much appreciated.  I'm still trying to learn all these nuances.  

I'll probably make it easy and just keep everything at 100% via native.  



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