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Chrkeller said:
Soundwave said:

Hogwarts Legacy is actually proof positive of a big developer putting in work to make sure the Switch got a version of the game not too far off from the OG release and it's been selling like gang busters on Switch every month since release. 

That's an example of not letting stupid tech biases get in the way of smart business, Hogwarts Legacy remains every month in the Circana charts one of the top 5/6 Switch sellers even though we're now several months past its release, whereas on the PS5/XBox charts it's not in the top 10 any longer so the odds are good that the Switch version has been doing a lot of the heavy lifting for the game. 

Yes.  Game engines are scalable.  We know this.  Has been this way for over a decade.  Hogwarts with ultra settings is stunning.

Hogwarts backs what everyone in this thread has been saying....  

The point is not that. 

The point is this whole stupid fear of "oh no, if you port a game and have to downscale some graphics means it won't sell" is not true. 

Hogwarts Legacy is selling big on the Switch because WB took a chance and gave Switch owners a big release and didn't make them wait like 2-3 years for a port. If they could have gotten the game out day 1 with the other versions, the Switch version probably would have sold even better but it's doing great as is. 

Huge success for them. People don't care if the game is even 540p, frame rate this that or the other, or has low res this that or the other or whatever ... as long as the main game play is mostly intact, that's good enough. They want games where they play them, not to be told they have to go here or there to play.