By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Chrkeller said:
Soundwave said:

Another big flop this gen ... Immortals of Aveum, listen to their galaxy brain CEO was talking about all the graphics features of the games and Unreal Engine 5 and Lumen this and Lumen that and the best of the best visuals, etc. etc. etc.

Fast forward after release:

A former employee at the studio said spending around $125 million on Immortals of Aveum was a "truly awful idea."

I mean this would be funny if a bunch of people didn't lose their jobs. 40 people got fired after the sales figures came in, and now just a couple of months ago another 30 people there were put on furlough (basically unpaid leave).

That's gotta be up there as one of the biggest bombs this generation too. Hopefully Microsoft doesn't do the same thing to the Senua's Saga developer, chasing the graphics fairy was stupid, but people losing their jobs over it sucks.

69 on Metacritic.  So people don't buy bad games?  Thanks for the news flash.  

There are games in that score range that sell fine actually, but maybe the game would've been half decent if the studio head was focused on gameplay instead of wanking off to Unreal Engine 5 features that no one cared about. Development priorities matter especially when you don't have the luxury of a proven IP license like a Harry Potter or some shit. 

If you're going to focus so much on graphics, odds are the gameplay is going to suffer or you're looking at a dev cycle of 7-8+ years if you want the best of both worlds and that's going to mean a massively expensive game most likely.