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zeldaring said:
Soundwave said:

I said that in this thread because in having MARKET discussion always boil down "well I need XYZ graphics settings" it's like who cares about personal preferences, we're not discussing personal preferences. You might as well also throw in whether you like ketchup with fries into every discussion. Make sure you remind everyone in every discussion about it too. 

Regarding the Mark Cerny comment (that's the designer of the PS5, that's who I'm assuming you are talking about) that proves my point genius. 

He's saying he is surprised this gen that developers are not aiming for maximum graphics fidelity and the best looking game possible and instead just opting for more 60 fps which eats up the performance of the machine. 

His point was he was expecting more developers to choose higher quality graphics at 30 fps rather than lower quality visuals at 60 which has been the norm in the past (at 30 fps you will have better quality graphics). That's not happening anymore as it has on past Playstations. IMO that's because well no shit, to maximize the graphics fidelity costs even more money, to keep your graphics setting in more of a mid-tier and simply push FPS to 60 costs basically nothing, you just need the hardware overhead to accomplish it. 

Heck you talking about at 30fps you get much better graphics but people just prefer 60fps it's the standard for perfomance now and people view 30fps as downgrade. If you look online not having 60fps option will get massive complaints for most gamers, sure they will take a 30fps game but it will be the biggest complaint now you hear about a game on current consoles. 

That's not what Cerny's point was, his point was historically in the past developers went for 30 fps and the highest graphics fidelity, that no longer happens and gamers are OK with it. 

Which is not far off from what I've been saying for developers for quite some time ... there's no need to bankrupt yourself or spend stupid amounts of time and money chasing the highest graphics fidelity. You're better off a game with a lower level of graphics fidelity which still looks good (like last gen games such as Horizon Forbidden Dawn and Miles Morales still look good enough), save yourself money, simply just crank your frame rate to 60+ and resolution to as high as it can go until they max out, doesn't take all that much. If there's still some power hanging out, you can then turn on ray tracing and then that's it those machines are easily maxed out even with lower fidelity games. And this way you can also have the possibility of porting to a wider variety of software and increasing sales on top of that. 

The type of game that Cerny is really kind of talking about with an outdated philosophy is Senua's Saga ... the "best looking game of this generation" is also the biggest flop of the year. But it follows the traditional way of Cerny's expected development cycle ... lock in at 30 fps and go for the highest possible visual fidelity.

Unfortunately for them that meant they ended up with a game that was only 5 hours long after about 5 years of development even with paper thin gameplay, they obviously spent most of their time/effort all on the graphics and now they have the best looking game on the market and also the biggest flop of the year. 

Senua's Saga HB2 is basically the "we're going for max graphics and gonna lock down at 30" philosophy in game form in the modern era. And we see the result. 

Last edited by Soundwave - on 13 June 2024