By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Soundwave said:
Norion said:

Right now maybe but 10-15 years from now the best quality graphics of today won't cost nearly as much. With how insane UE5 is UE6 might let indie devs have access to photoreal or at least close to photoreal level visuals.

I don't really think this is true, if this was true, then CGI should be going down in cost not up. 

Even in 10 years to make a 20 hour game that for example has the visual fidelity approaching like the 1st Avatar movie from 2009, I think you are looking at over $1-2 billion easy. You have to consider also inflation on top of that, what is $500 million today is not going to be $500 million in 2034.

Even today, it's not like we have Avatar 1 level visuals in TV shows and low budget movies, not even close, to get that level of visuals in even a 2 hour movie today would still cost a small fortune even though it's not cutting edge any more. You have to pay people and they deserve to be paid for their work. 

Is the cost of CGI in general going up or just top notch CGI? My point is that while peak visuals are getting increasingly costly the average is gonna be fine and keep increasing in quality over time. Just look at Palworld, its budget was under 7 million and while it doesn't look amazing or anything like that for 2024 standards it still beats big budget games from 10-15 years ago in terms of graphics due to things like modern tools.